![]() VRay fur is associated with a piece of Rhino geometry using the "fur" option in the "V-Ray Objects" tab in the Rhino modeling window. Given a piece of Rhino model geometry and a handful of parameters, the software can compute the complex fur/grass at render time. ![]() In much the same way that bump and displacement maps facilitate modeling and rendering of surface texture, procedural geometry such as V-Ray 3's "fur" is therefore attractive. Modeling really complicated geometry which is not all the same, such as grass, fur, etc., is challenging as well. The time it takes to do this depends on the amount of geometry. TAPESTRY: The Art of Representation and Abstraction Procedural GeometryĮach time you produce a rendering in V-Ray, Rhino has to pass over a bunch of information specifying the appropriate render-mesh data, textures, lights and so on.
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